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NPC Generator

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Advanced [show]


Gimgen Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a green suit, blue shirt, and tan tie. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Gimgen Ironfist, Male Dwarf Ranger 4
Medium (4'5") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +2, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Deep blue spinel (1000 gp). Azurite (14 gp). Red spinel (90 gp). Silver pearl (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Mozikth Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a white suit, brown shirt, and blue tie. He wears a colorful flower in his white crest. His gold eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Logical. Bonds: Attractive, Rich, Religious. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mozikth Orexijandilin, Male Dragonborn Barbarian 7
Medium (6'7") Dragonborn, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orthog Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white costume with the symbols of luck on his torso. He keeps his red hair in a flapper bob. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Orthog was born the youngest of three triplets. A gifted student he started as a Map Maker, but he got bored and became a Shoemaker. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: Nature, Family, Job, Adventurer. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Orthog Ashley, Male Half-Orc Expert 10
Medium (6'0") Half-Orc, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)16 (+3) 9 (-1)16 (+3)
Skills Athletics +8, Nature +7
Senses Passive Perception 9
Languages Common, Orc, Druidic, Ignan, Auran
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +7

Possessions: 2000 gp. Golden pearl (70 gp). Freshwater pearl (6 gp). Jade (70 gp). Malachite (6 gp). Iolite (30 gp). Violet garnet (600 gp). Brown-green garnet (70 gp). Eye agate (6 gp).


Social Check DCs


Akmen Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Akmen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Akmen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 18th year, his parents were killed by a drow raid, leaving Akmen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow; and revenge

Ideals: Athletic, Impeccable. Bonds: Attractive, Poor, Enemies. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Akmen Malevolence, Male Tiefling Warrior 8
Medium (5'5") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)17 (+3) 15 (+2)12 (+1)
Skills Arcana +6, Insight +5
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Nelkin Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in tan turtlenecks beneath a white coat with grey slacks. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant amber.

Personality: Overbrimming with self-confidence, Nelkin isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A powerful slaver made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by goblins. Nelkin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Nelkin Nimblefingers, Male Halfling Cleric 4
Small (3'3") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 7000 sp.


Social Check DCs

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