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NPC Generator

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Advanced [show]


Curran Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His hair is long and blonde with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. He has a tattooed face.

Personality: Calm and collected, he is a well trained Stableman. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. Through the years after Curran was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Curran's mother didn't care for him much, and the feeling was mutual. He has worked as a Stableman like his mother before him.

Motivation: To be a Shoemaker again; and halfling compassion

Flaws: Fearful, Disease, Antagonistic, Racist. Bonds: Job. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Curran Sunmeadow, Male Halfling Paladin 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Orc, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Erky Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His chestnut hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Erky grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Erky Maekkelferce, Male Gnome Fighter 14
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 124 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 18 (+4)10 (+0)
Skills Animal Handling +9, Survival +9
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 200 pp. Black pearl (1600 gp). Deep blue spinel (1600 gp). Moss agate (14 gp). Sard (80 gp). 1 Medium magic item.


Social Check DCs


Radomir Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, he is not a threatening figure. His black hair is heavily combed to the right. His amber eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: He would like to get married and retire; and to be a unemployed again

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Job, Has a crush. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Radomir Tallfellow, Male Halfling Commoner 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Golden pearl (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Târz Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: Târz was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Addict, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Târz Barclay, Male Half-Orc Commoner 1
Medium (6'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Orc, Terran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 20 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Zephan Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting blue shirt and pants. He keeps his purple hair in a flapper bob. He has gold eyes and a blue hat with a white feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.

Motivation: An old rival family wants him found; and he uses money and sex appeal to get what he needs

Ideals: Passionate. Bonds: Rich, Family, Attractive. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Zephan Hope, Male Tiefling Cleric 13
Medium (5'11") Tiefling, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 69 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 8 (-1)19 (+4)
Skills Arcana +5, Performance +8
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver chalice with lapis lazuli gems (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Medium magic item.


Social Check DCs

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