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Advanced [show]


Bertram Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. His white hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Bertram Fastfoot, Male Halfling Commoner 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Iolite (80 gp). Azurite (5 gp). Peridot (80 gp). Alexandrite (1300 gp). 1 Minor magic item.


Social Check DCs


Wrenn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has decided he is irredeemable

Ideals: Pacifist. Flaws: Insomniac. Bonds: Poor, Enemies, Criminal record. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Wrenn Quillsharpener, Male Gnome Paladin 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Ur-Edin Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. He has silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: When he was but 8 years old his parents immigrated from the north. Ur-Edin was born on a far northern desert where he grew up under the tutelage of his mother, an expert Cook. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Professionalism. Flaws: Insomniac, Disease. Bonds: Immigrant. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Ur-Edin Oakley, Male Half-Orc Warrior 12
Medium (6'1") Half-Orc, Neutral Good (CR 12)
Armor Class 11
Hit Points 81 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 10
Languages Common, Orc, Ignan, Gnome
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +4

Possessions: 100 pp. Banded agate (7 gp). Carnelian (30 gp). Violet garnet (300 gp). Chalcedony (30 gp). Fiery yellow corundum (1400 gp). Moonstone (30 gp). Violet garnet (300 gp). Moonstone (30 gp). White pearl (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His white fur is knotted and matted. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 6 years old his parents immigrated from the east. His childhood dream was to be a Carter, but he was a colossal failure. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Athletic. Flaws: Addict, Impulsive. Bonds: Job, Immigrant. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Leaf Of Ivory, Male Tabaxi Aristocrat 11
Medium (6'0") Tabaxi, True Neutral (CR 11)
Armor Class 14
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +8, Stealth +8
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +8

Possessions: 1400 gp.


Social Check DCs


Hobart Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a robe, a symbol of luck around his neck, and a axe on his belt. His hair is golden and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a island tribe. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Hobart Hogcollar, Male Halfling Commoner 7
Small (2'11") Halfling, Neutral Evil (CR 7)
Armor Class 15
Hit Points 31 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)13 (+1) 14 (+2)18 (+4)
Skills Athletics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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