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NPC Generator

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Advanced [show]


Jocelyn Spalding, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is wearing a long, tan, dusty cloak. He has a long chestnut beard with little hanging trinkets. His hazel eyes peer out from beneath his top tan hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a very good compulsive liar and kleptomaniac.

History: He was born in the east, but his parents moved at a very young age to the north. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.

Motivation: To prove his worth to the world; and doesn't want to be a laborer and was forced into it by his family

Ideals: Passionate. Flaws: Impulsive. Bonds: Criminal record, Immigrant, Family. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Jocelyn Spalding, Male Human Bard 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Amber (150 gp).


Social Check DCs


Mormo Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown coat over a tan low-cut shirt, and a broad hat upon his head. He has styled his blue hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. Mormo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Blacksmith and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern; and to be a farmer again

Flaws: Ugly, PTSD. Bonds: Job, Family, Rich. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Mormo Art, Male Tiefling Commoner 9
Medium (6'2") Tiefling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 28 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Arcana +4, Stealth +7
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Cloud Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. He sports a flattop fur cut. His eyes are amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's attracted to the PC; and an old rival family wants him found

Ideals: Disciplined. Flaws: Shy. Bonds: Poor, Immigrant, Nature. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Cloud Of Ebony, Male Tabaxi Adept 7
Medium (5'3") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 16 (+3)15 (+2)
Skills Religion +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1100 gp. Chalcedony (50 gp). 1 Minor magic item.


Social Check DCs


Peter Carlyle, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a white tunic with grey highlights, and long brown pants that bunch up around his shoes, and his gloved hand is found clutching a sai. His brown hair is matted, messy, and big. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.

History: Peter was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Peter took refuge in the large cave and found the beat up sai and armor he uses now. He has drifted from career to career and currently works as a Herbalist.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to end his boredom

Flaws: Ugly, Mundane, Shy. Bonds: Job, Nature, Enemies. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Peter Carlyle, Male Human Druid 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Koeth Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He sports yellow clothing, slightly heavier than average wear, marred by beers. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: The child of a Fisher, who enjoyed hunting, Koeth was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Guard and was forced into it by his family.

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Koeth Mori, Male Half-Elf Monk 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)16 (+3) 9 (-1)15 (+2)
Skills Investigation +6, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Halfling, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp. Deep blue spinel (200 gp). Moonstone (80 gp). Alexandrite (200 gp). Chalcedony (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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