Enialis Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. His brown hair is cut short. He has a dull look in his brown eyes.
Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.
History: Sold as a small child to a wizard, Enialis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. After a long history of fighting, Enialis and his spouse have recently divorced.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Disease, Antagonistic. Bonds: Mentor. Occupation: Stableman
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 23 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 9 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +7
Possessions: 300 pp. Fiery yellow corundum (1300 gp). Golden yellow topaz (1400 gp). Fiery yellow corundum (1300 gp).
Tod Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. With bright chestnut hair and a scraggly beard. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and his religion dominates his actions
Flaws: Shy. Bonds: Rich, Attractive, Adventurer, Religious. Occupation: Armorer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Vassago Chance, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. He keeps his white hair in a flapper bob. His eyes are likewise red.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small mountains village. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: His religion dominates his actions; and he wants to meet his childhood hero
Ideals: Fighting, Logical. Bonds: Adventurer, Job, Nature, Religious. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp.
Halander TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his pickaxe. He sports a flattop hair cut. His eyes are likewise hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.
History: Halander was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. In the meantime he has taken over work as a Crown-heir and occasionally as a mercenary.
Motivation: To be a Roofer again.
Flaws: Depressed, PTSD. Bonds: Adventurer, Job. Occupation: Crown-heir
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 15
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 20000 cp. Azurite (6 gp). Tiger eye turquoise (6 gp). 1 Smokesticks. 1 Smokesticks. 2 Alchemist’s fire.
Norman Hale, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears skinny pants and wears a brown and yellow robe with the hood down. His hair is long and white with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He has gray eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a minor phobia of water and hates getting wet.
History: The child of southern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by giants. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Flaws: Fearful, Impulsive. Bonds: Enemies, Immigrant, Rich. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: Black velvet mask with numerous citrines (130 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!