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Advanced [show]


Sindri Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright blue suits and hats. His black hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: This man loves painting and to teach people painting more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sindri was born the youngest of three triplets. A gifted student he started as a Roofer, but he got bored and became a Mason. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly. Bonds: In love, Family, Job, Rich. Occupation: Mason

Voice: German accent

Attributes [hide]

Sindri Horcusporcus, Male Gnome Cleric 5
Small (3'6") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)9 (-1) 13 (+1)16 (+3)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 40000 cp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Fire opal pendant on a fine gold chain (1400 gp).


Social Check DCs


Nordak Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white top hat and white clothes. He is an epitome of beauty. He has shaved his head bald. His brown eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nordak took refuge in the ruined castle and found the beat up sword and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Nordak Ironfist, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Megged Astley, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear black pants and tee shirts. His brown hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Megged was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Spice Merchant, but he got bored and became a Guard. He became a Guard soon after.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Megged Astley, Male Half-Orc Aristocrat 7
Medium (5'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4

Possessions: 700 gp. Chalcedony (80 gp). Hematite (4 gp). Moonstone (80 gp).


Social Check DCs


Barendd Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears dark leathers with embroidery. He has styled his white hair well, parting it to the right. His eyes are a pleasant hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Detective business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 11 years.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Flaws: Antagonistic, Shy. Bonds: Job, Mentor. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

Barendd Brawnanvil, Male Dwarf Barbarian 11
Medium (4'0") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 108 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)10 (+0) 8 (-1)10 (+0)
Skills Athletics +5, Deception +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4

Possessions: 2600 gp. Golden yellow topaz (1100 gp). Emerald (500 gp). Citrine (50 gp). Banded agate (7 gp). Red garnet (60 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Faith, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. His deerstalker hat is riddled with cuts and holes. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Ahrim Faith, Male Tiefling Ranger 1
Medium (5'3") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Moss agate (13 gp).


Social Check DCs

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