Nutae Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses in brown turtlenecks beneath a blue coat with white slacks. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and beady.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He also hits on women, regardless of circumstances.
History: Nutae was born in the east. At a young age he loved to build and create. He moved out south to avoid the crime he committed. He has never given up on his painting dream.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Has a crush, Criminal record. Occupation: Beggar
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Godfrey Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.
History: Godfrey was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Job, Enemies, Slave. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: Solid gold idol (1100 gp). 1 Chain shirt. 1 Chain shirt.
Kilvar Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'4". He wears a white top hat and white clothes. He has red hair. His eyes are blue and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He plays an instrument quite well.
History: Kilvar lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has never given up on his music dream.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Justice, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 20 (+5) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 3 Thunderstones.
Hoshgrish Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His brown hair, when down, is lengthy. His green eyes dart from person to person.
Personality: Hoshgrish speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.
Motivation: He seems to be bored by most things; and seeks redemption
Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Dalgal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright tan suits and hats. He has shaved his head bald. His eyes are green and beady.
Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Interpreter, but he got bored and became a Gardener. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and money/treasure
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Military, Rich. Occupation: Gardener
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Undercommon, Goblin, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 330 gp.
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