Bundrigo Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has several tiny amber earrings on each ear.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Racist. Bonds: Attractive, Rich, Criminal record, Religious. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 gp.
Zaffrab Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a fine chain shirt which he covers with tan colored cloaks and clothing, he is not a threatening figure. His blonde hair, when down, is lengthy. His face is scarred and worn.
Personality: Zaffrab is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zaffrab grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zaffrab. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Extrovert, Pacifist, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Solid gold idol (300 gp).
Frug Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a black broad hat and black clothes. He is muscular with a powerful set of arms. His hair is red and curly. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants a kiss; and he'd like to take his coworkers down a peg
Ideals: Optimist. Bonds: Has a crush, Military, Adventurer, Job. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 49 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Goblin
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 7000 sp. Lapis lazuli (11 gp). Chrysoprase (80 gp). Sardonyx (80 gp). Onyx (80 gp). 1 Minor magic item.
Ozyman Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy grey suit. He has done his best to style his white hair to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Ozyman has worked very hard to control his curse. He now mingles about in high society.
Motivation: Halfling compassion.
Ideals: Optimist. Flaws: Racist, Disease. Bonds: Attractive, In love, Rich. Occupation: Brewer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 190 gp. 1 Masterwork Uncommon Weapon.
Ar-Kaius Brady, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is generally well dressed albeit a few years behind the times. He is an epitome of beauty. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.
History: A powerful wizard made him what he is. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 12)
Armor Class 10
Hit Points 58 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2000 gp. Golden yellow topaz (1500 gp). Iolite (40 gp). Tiger eye turquoise (7 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
