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NPC Generator

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Advanced [show]


Peter Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a white vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: To protect his home.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Guardian. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Peter Kendal, Male Human Expert 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 60 gp.


Social Check DCs


Tod Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Gifted. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Miller

Voice: German accent

Attributes [hide]

Tod Copperkettle, Male Halfling Commoner 15
Small (3'4") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 52 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Medicine +8, Survival +8
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4

Possessions: 2000 gp. Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Fire opal pendant on a fine gold chain (1500 gp). Jeweled anklet (3000 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Cressel Joy, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He sports brown clothing, slightly heavier than average wear. He has done his best to style his silver hair to look like a famous performer. His gold eyes peer out from beneath his Stetson brown hat.

Personality: Cressel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and meet up once more with his childhood friend

Ideals: Extrovert, Logical. Bonds: Immigrant, Adventurer, Debt. Occupation: Roofer

Voice: Spits and sputters

Attributes [hide]

Cressel Joy, Male Tiefling Wizard 8
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 14 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1100 gp. Black opal (1000 gp). Moonstone (60 gp). Golden yellow topaz (1300 gp). Brown-green garnet (120 gp). Freshwater pearl (10 gp). Black star sapphire (1000 gp).


Social Check DCs


Morkral Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has no hair. His eyes are amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Morkral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morkral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Ugly, Shy, Mundane. Bonds: Criminal record. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Morkral Foamtankard, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1000 sp.


Social Check DCs


Art In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a yellow vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown fur has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: Gifted from a young age, Art studied abroad. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly, Shy. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Art In Woods, Male Tabaxi Rogue 5
Medium (5'11") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 15 (+2)19 (+4)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs

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