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Advanced [show]


Carrie Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Glassblower uniform. His hair, while still mostly chestnut, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his mother. His psionic abilities were realized during a raid on his village. He has achieved small success as a Glassblower.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Athletic, Fighting, Gifted. Bonds: Job, Attractive. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Carrie Erenaeth, Male Elf Ranger 7
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills Animal Handling +5, History +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Alexandrite (700 gp).


Social Check DCs


Stannor Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. He keeps his golden hair in a pixie cut. His fierce amber eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Stannor hails from a village terrorized by orcs. A freak accident while working with his Fisher mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by orcs. Stannor was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Enemies. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Stannor Stonebridge, Male Halfling Monk 2
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 170 gp. Tiger eye turquoise (11 gp). Chalcedony (50 gp). Lapis lazuli (11 gp).


Social Check DCs


Mozikth Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of nunchakus, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blue crest is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are red.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also hits on women, regardless of circumstances.

History: Mozikth was born in the east. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has taken up work as a Sailor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business.

Ideals: Fighting, Persistence. Flaws: PTSD. Bonds: Job, Has a crush. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mozikth Verthisathurgiesh, Male Dragonborn Commoner 2
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 400 sp. Fire opal (500 gp). Golden yellow topaz (300 gp). Chrysoberyl (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Veit Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He carries with him a set of shields, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a criminal king-pin and mafia family In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Fighting, Disciplined. Flaws: Impulsive, Fearful. Bonds: Criminal record. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Veit Torevir, Male Dwarf Adept 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs


Quick Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing colorful clothing, dressed as a Locksmith. His whole body is exceptionally muscular. His beige fur is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: Born in the west his family was never financially stable. His mother was a soldier and died while he was still young. Quick was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Persistence, Gifted. Bonds: Immigrant, Attractive, Poor, Military. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Quick Of Winter, Male Tabaxi Aristocrat 11
Medium (6'7") Tabaxi, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 90 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)15 (+2) 17 (+3)12 (+1)
Skills Animal Handling +7
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 200 pp. Deep blue spinel (1200 gp). Amethyst (150 gp). Sard (70 gp). Red-brown spinel (150 gp). Chrysoberyl (150 gp). Alexandrite (1200 gp). Tourmaline (150 gp). Black star sapphire (1600 gp). 1 Minor magic item.


Social Check DCs

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