Aura Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. He carries a battered bastard sword and tarnished greataxe as well. His gray fur is kept up in a ponytail inside a top hat. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with his god.
History: A powerful slaver made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Fighting, Justice. Flaws: Antagonistic, Insomniac. Bonds: Religious, Mentor. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 17)
Armor Class 13
Hit Points 124 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 |
Possessions: 11000 gp. Star rose quartz (40 gp). Azurite (11 gp). Chrysoprase (40 gp). Obsidian (11 gp). Brown-green garnet (120 gp). Moss agate (11 gp). Chalcedony (40 gp). 1 Medium magic item.
Arumawann Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. He has styled his silver hair well, parting it to the right. He is very pretty but has cold, dead eyes.
Personality: Arumawann hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 5)
Armor Class 15
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Tiger eye turquoise (15 gp). 1 Minor magic item.
Hubert Blankley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Rich, Nature. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 82 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olunt Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is physically well-built. His white hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person to random spaces in the air.
Personality: Olunt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A powerful necromancer made him what he is. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To share knowledge with the world; and he would like to get married and retire
Ideals: Extrovert, Logical. Bonds: Attractive, Has a crush, Mentor. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 62 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
Possessions: 1600 gp.
Sweet In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his mace. He has dyed his greying red fur a little too much giving a sharp red color. He wears crescent spectacles with a black brim.
Personality: He exudes charisma. He is a tour de force of persuasion. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sweet is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. When Sweet reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Justice. Bonds: Attractive, Military. Occupation: Baker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Auran, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
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