Merihim Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, he is not a threatening figure. His chestnut hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Merihim is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Depressed. Bonds: Poor, Family, Military. Occupation: Barber
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Light wooden shield.
Valafar Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'5" and likes to wear tan tank tops with yellow pants. His right hand appears badly burned and disfigured. He has done his best to style his black hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of western immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Jeweler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 34000 sp. 1 Breastplate. 1 Chain shirt.
Arumawann Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a red suit, yellow shirt, and violet tie. His golden hair is drawn into a tight pony tail with a clover scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.
History: Arumawann was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Job, Enemies. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +6
Possessions: 200 gp. Aquamarine (1000 gp). Jasper (60 gp). Chalcedony (60 gp). White pearl (100 gp). 3 Alchemist’s fire.
Pijjirik Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple black robe with pastel stripes complete with hood. His crest is bronze and curly. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the north. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Disciplined, Impeccable. Flaws: Secretive. Bonds: Adventurer, Immigrant. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 1000 cp.
Aerdeth Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin violet vertical stripes and green pants. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is lengthy and is close to two feet long. His skin is flawless and his gray eyes scan people very quickly.
Personality: Eccentric and domineering, Aerdeth will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Aerdeth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Revenge.
Ideals: Extrovert, Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp.
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