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NPC Generator

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Advanced [show]


Dain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports black clothing, slightly heavier than average wear. His hair is short and black. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with finding treasure.

History: He got into the Map Maker business at a young age. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He then took over the family business and is one of the better Map Maker for hire.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Dain Loderr, Male Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 90 gp. Deep green spinel (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dazzazn Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His scarlet crest is lengthy. His eyes are gold and catlike.

Personality: Eccentric and domineering, Dazzazn will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Extrovert. Flaws: Shy, Disease. Bonds: Adventurer, Job. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Dazzazn Orexijandilin, Male Dragonborn Monk 10
Medium (6'2") Dragonborn, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)13 (+1) 9 (-1)15 (+2)
Skills Nature +5, Performance +6
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2100 gp. Black pearl (1600 gp). Sard (40 gp).


Social Check DCs


Elaim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He wears a well pressed and immaculate suit (or dress). His chestnut hair is unkempt and raggedy. He has amber eyes and a tan hat with a violet feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: He was raised in a plains tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor, Nature. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Elaim Eversharp, Male Dwarf Adept 3
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 15000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Astley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His chestnut hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Simon's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Unemployed.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Antagonistic, Fearful. Bonds: Rich, Job, Adventurer. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Simon Astley, Male Human Warlock 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp.


Social Check DCs


Krimp Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. His hair is chestnut and curly. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.

History: Born to a Cook, his father struggled to pay the bills. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor.

Ideals: Optimist, Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Krimp Camden, Male Half-Orc Warlock 5
Medium (5'3") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Orc, Terran, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 200 gp. Freshwater pearl (12 gp). Jasper (20 gp). Violet garnet (900 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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