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NPC Generator

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Advanced [show]


Kyle Budd, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. He has done his best to style his blonde hair to look like a famous performer. His eyes are hazel.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has achieved small success as a Carpenter.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Military, Job. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Kyle Budd, Male Human Aristocrat 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp. Golden yellow topaz (300 gp).


Social Check DCs


Hobart Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is long and unkept. His amber eyes peer out from beneath his broad white hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Hobart grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He has worked as a Barkeep like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Logical, Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Hobart Wildcloak, Male Halfling Aristocrat 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 140 gp.


Social Check DCs


Bilbron Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north to a Layabout, Bilbron learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: Expand his business; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Rich. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Bilbron Quillsharpener, Male Gnome Warlock 10
Small (3'8") Gnome, Chaotic Good (CR 10)
Armor Class 14
Hit Points 67 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 220 pp. Moonstone (30 gp). Tourmaline (60 gp). Tiger eye turquoise (12 gp). Chrysoberyl (60 gp). Azurite (12 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fibblestib Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of kukris on his belt, each one with a jet on the hilt. He sports a long blonde beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and to protect his home

Ideals: Fighting. Flaws: Insomniac, Shy, Forgetful. Bonds: Poor. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Fibblestib Daergel, Male Gnome Barbarian 10
Small (3'5") Gnome, Chaotic Good (CR 10)
Armor Class 14
Hit Points 58 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Two Llamas Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'9". He wears many layers of old clothing at all times, and his gloved hand is found clutching a ceremonial dagger. He has no fur. His copper eyes peer out from beneath his top black hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Two Llamas was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Dyer.

Motivation: Sabotage a competitor; and expand his business

Ideals: Disciplined, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Two Llamas Hummingbird, Male Tabaxi Commoner 3
Medium (5'9") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs

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