Snafû Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and to reunite with his absent father
Flaws: Greedy. Bonds: Poor, Attractive, Immigrant, Family. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Gorgûm Abram, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'6" northern man, he dresses well, typically a more casual-formal manner. He has done his best to style his silver hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. Gorgûm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Insane, Hedonist. Bonds: Attractive, Adventurer, Military. Occupation: Scribe
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. Embroidered and bejeweled glove (2000 gp). Solid gold idol (1200 gp). Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Suhnae Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered quarterstaff and tarnished axe as well. His red hair is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Suhnae's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Suhnae was raised in a hard working conservative environment. He worked as a nervous Junk Dealer and found it very stressful. He got away from his former life and has fallen to alcoholism.
Motivation: Sabotage a competitor.
Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Dean Watson, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a tan poncho over his likewise colored trousers and shirt. His red hair is lengthy and is close to two feet long. His half smiles and violet eyes are beguiling and draw you in.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born into a rich family. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Entrepeneur. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 2 Antitoxin.
Eiravel Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his ceremonial dagger. He has a hunchback. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Map Maker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp. Blue quartz (10 gp). Chalcedony (50 gp). Eye agate (10 gp). 1 Minor magic item.
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