Korfel Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. He keeps his white hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Bonds: Rich, Job, Immigrant, Criminal record. Occupation: Tailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 10000 cp.
Rivaan Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red crest is thinning but still full. His red unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.
History: Born to a Spy, his father struggled to pay the bills. His childhood dream was to be a Spy, but he was a colossal failure. He struck the Fisher job and began his own company from there.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Adventurer, Job. Occupation: Fisher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 10000 sp. Bloodstone (30 gp). Rhodochrosite (13 gp). Chalcedony (30 gp). Malachite (13 gp). Fiery yellow corundum (1300 gp). Onyx (30 gp). Obsidian (13 gp).
Raymond Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His hair, while still mostly auburn, has prominent grey streaks. His eyes are blue and he is always smoking a pipe.
Personality: Eccentric and domineering, Raymond will drive conversation. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Raymond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After months of barely getting by, Raymond managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Extrovert. Flaws: Insane. Bonds: Rich, Criminal record, Religious, Nature. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Zûmug Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a blue and red handkerchief worn on his left side. His moppish white hair is in a traditional bowl cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a desert tribe. Cursed with unlife at a very young age, Zûmug has worked very hard to control his curse. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Flaws: Addict, Antagonistic, Disease. Bonds: Job, Nature, Military. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Miles Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears yellow trousers with tan and red striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His white hair is lengthy. His thin eyebrows rest above his beady violet eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. Miles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Miles decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: To end his boredom.
Flaws: Ugly, Secretive, Impulsive, Mundane. Bonds: Criminal record. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 50 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Aquan, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 5000 sp.
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