Halimath Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is long and chestnut with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent mother
Flaws: Terse. Bonds: Rich, Attractive, Religious, Family. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 71 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Draconic, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 3000 gp. Violet garnet (500 gp). Onyx (60 gp). Deep blue spinel (500 gp). Deep blue spinel (500 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item.
Harvest Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. He wears a top hat to cover his moderate length orange fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Harvest was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Adventurer, Job. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 3000 cp.
Mehen Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his gold crest. He has gleaming, smiling gold eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Mehen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Carpenter
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 17)
Armor Class 12
Hit Points 104 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Violet garnet (300 gp). Golden yellow topaz (300 gp). Emerald (1400 gp). Violet garnet (300 gp). Obsidian (11 gp). Banded agate (11 gp). Onyx (50 gp). Brown-green garnet (90 gp). Banded agate (11 gp). Smoky quartz (50 gp). Jasper (50 gp). Golden yellow topaz (300 gp). Tiger eye turquoise (11 gp). Brown-green garnet (90 gp). Deep green spinel (90 gp). Red spinel (90 gp). Star rose quartz (50 gp). Aquamarine (300 gp). Coral (90 gp).
Rangrim Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He carries with him a set of longbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His red hair is matted, messy, and big. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the east to a Herbalist, Rangrim learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Herbalist.
Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Posh accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 67 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Dwarven, Celestial, Draconic, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 2900 gp. Peridot (30 gp). Deep green spinel (130 gp). Aquamarine (1500 gp). Banded agate (10 gp). Hematite (10 gp). Blue sapphire (1400 gp). Golden yellow topaz (1500 gp). Sard (30 gp). 1 Minor magic item.
Salasar Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a yellow suit. His crest is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a slaver, Salasar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Salasar reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his sister; and expand his business
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Mentor, Military. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 50 pp. Azurite (4 gp).
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