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NPC Generator

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Advanced [show]


Modean Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is dark red, silky, and of moderate length. He has several tiny aquamarine earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic. Bonds: Adventurer, Attractive, Rich, Military. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Modean Lithe, Male Tiefling Aristocrat 9
Medium (5'6") Tiefling, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 77 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +4

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Abram, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His violet eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Justice. Flaws: Antagonistic, Ugly, PTSD. Bonds: Has a crush. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Abram, Male Human Expert 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, History +4
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 4000 cp. Silver pearl (60 gp).


Social Check DCs


Cressel Torment, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is blue, silky, and of moderate length. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: When he was but 8 years old his parents immigrated from the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Joker, Opinionated. Flaws: Insomniac. Bonds: Attractive, Immigrant, In love. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Cressel Torment, Male Tiefling Warlock 7
Medium (5'3") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)9 (-1) 16 (+3)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Resh Jacobs, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his whip. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fierce amber eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Assassin profession.

History: Gifted from a young age, Resh studied abroad. In his 18th year, his parents were killed by a gnolls raid, leaving Resh alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a assassin again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Resh Jacobs, Male Half-Orc Monk 2
Medium (6'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Giant, Celestial
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4

Possessions: 100 pp. Moss agate (8 gp). Obsidian (8 gp).


Social Check DCs


Spring Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a red and yellow robe with the hood down. His fur is short and lavender. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Spring took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to have a good time and be beloved; and he is content

Ideals: Optimist. Flaws: Insane, Mundane. Bonds: Guardian, Nature. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Spring Thunder, Male Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 120 gp.


Social Check DCs

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