Cory Clayden, Male Human [Permalink]
Personal [hide]
Description: This man wears baggy white pantaloons and a grey scarf, and sports empty pouches on his belt. His silver hair is long and unkept. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 400 sp.
Einkil Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear flannel. He keeps his white hair in a flapper bob. This gray eyed southerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the south. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He is a Lamia in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with his childhood friend
Ideals: Pacifist, Artistic, Justice. Bonds: Adventurer, Criminal record. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 66 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered and bejeweled glove (3000 gp).
Adrik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a Stetson hat to cover his moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Aggressive, abrasive, and angry, Adrik embodies much of what other species detest in the Dwarves. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the north to a Cartwright, Adrik learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and doesn't want to be a cartwright and was forced into it by his family
Flaws: Ugly, Antagonistic, Fearful, PTSD. Bonds: Job, Family. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Blue quartz (9 gp). Lapis lazuli (9 gp). Lapis lazuli (9 gp).
Karash Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large black tufts of hair around his ears. His hazel eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.
History: Karash was born the youngest of three triplets. One day when Karash was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Karash was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister.
Ideals: Gifted. Flaws: Ugly, Shy, PTSD. Bonds: Family. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. 1 Minor magic item.
Fargas Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears brown leather gloves, a brown jacket, and tight pants. His silver hair is lengthy and is close to two feet long. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.
Motivation: Halfling compassion; and he has money and likes to spend it
Ideals: Passionate, Entrepeneur. Flaws: Insane, Racist. Bonds: Rich. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp. 5 Acid flasks.
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