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Advanced [show]


Boddynock Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his brown hair. His hazel eyes are slightly larger than normal.

Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Boddynock Miggledy, Male Gnome Fighter 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Eberk Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black cloak and cross-gartered white stockings. He sports a long silver beard, and similarly colored long hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.

History: He is a Lamia in disguise. There was a wharf not far from home where he often wandered off to fish. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Rich. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Eberk Frostbeard, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 16 (+3)16 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp. Chrysoprase (70 gp). Bloodstone (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adrik Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. His golden hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adrik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adrik. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Adrik Orcfoe, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills Athletics +2, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Gunter Estevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.

History: He was born in the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Immigrant, Criminal record. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Estevan, Male Half-Elf Barbarian 6
Medium (5'3") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 66 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 9 (-1)8 (-1)
Skills Athletics +4, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 900 gp. Silver comb with moonstones (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).


Social Check DCs


Glûk Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'9". He wears a simple white robe with black stripes complete with hood. His head has been shaved. His amber eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the west to a Banker, Glûk learned a great deal about his father's area of expertise. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now travels the world, in search of power and loot.

Motivation: Many orcs want him driven away; and expand his business

Flaws: Ugly, Hedonist. Bonds: Enemies, Job, Adventurer. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Glûk Woods, Male Half-Orc Aristocrat 7
Medium (6'9") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 13 (+1)6 (-2)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. Gold and topaz bottle stopper cork (1500 gp). Fire opal pendant on a fine gold chain (1500 gp). Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs

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