Adrex Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His crest is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adrex is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Adrex and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Fighting, Athletic, Justice. Flaws: Insane, Antagonistic. Occupation: Farmer
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 13)
Armor Class 11
Hit Points 123 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +5
Possessions: 700 pp. Jasper (70 gp). Azurite (11 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bork Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is cut close to his head. His ears are large.
Personality: Aggressive, abrasive, and angry, Bork embodies much of what other species detest in the Half-Orcs. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bork is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Bork grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. After a long history of fighting, Bork and his spouse have recently divorced.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Guard
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Red spinel (120 gp).
Sammal Music, Male Tiefling [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a tan scarf, and he perpetually has his kukri ready. His chestnut hair is long and unkept. He has a tattooed face.
Personality: While he acts the brute, he is far gentler than he would appear. He takes great joy in being the best Bounty Hunter in town.
History: Sammal hails from a village terrorized by orcs. He helped his father out around the business and became quite the natural. He now spends his time doing works of charity.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 13)
Armor Class 12
Hit Points 59 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Terran, Orc, Gnome
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 300 pp. An abacus with copper, silver and gold markers (60 gp). Jeweled electrum ring (5000 gp). A necklace of small pink pearls (5000 gp). Carved bone or ivory statuette (20 gp). A small bag of saffron. (20 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Gold and topaz bottle stopper cork (1400 gp). An abacus with copper, silver and gold markers (60 gp). Carved bone or ivory statuette (20 gp). 1 Minor magic item. 1 Minor magic item.
Morgran Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely green suit with blue socks and a vest with buckled shoes. He keeps his chestnut hair in a pixie cut. He has violet eyes and a green hat with a blue feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Morgran grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To clean up the streets; and to protect his home
Ideals: Persistence. Flaws: Impulsive. Bonds: Adventurer, Job, Guardian. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Fonkin Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of kukris on his belt, each one with a emerald on the hilt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.
Personality: He has always had a great fascination with Gnomish culture. The war was a terrible time for him, and Fonkin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Fonkin was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Racist, Depressed. Bonds: Attractive, Military. Occupation: Server
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 48 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Aquan
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
