Pikar Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. He has styled his golden hair well, parting it to the right. His skin is flawless and his violet eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.
Motivation: He has money and likes to spend it; and he's looking for his big break
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Cook
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 60 gp.
Dalgal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown tunic with white highlights, and long black pants that bunch up around his shoes. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His mother raised him in a mountain cabin. Dalgal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 10 years later his spouse died after the birth of his son. Heartbroken, Dalgal never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Ideals: Gifted. Bonds: Adventurer, Nature, In love, Slave. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 140 gp. Tourmaline (50 gp). Brown-green garnet (50 gp).
Yurk Atterton, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male wears a black cloak and cross-gartered blue stockings. He is tall, broad shouldered and powerfully built. He has wavy chestnut hair. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the west. He moved from fad to fad and when he turned 15 he discovered singing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Adventurer, Poor. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Skirt Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his cinnamon fur down. He wears crescent spectacles with a black brim.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Skirt hails from a village terrorized by orcs. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new jeweler responsibilities is difficult
Flaws: Racist, Insane. Bonds: Criminal record, Enemies, Job. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 400 gp. Malachite (4 gp). Black pearl (1200 gp). Moss agate (4 gp). White pearl (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Solomon Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western man wears a robe, a symbol of death around his neck, and a shortbow on his belt. His hair is always cut to a buzz. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is a Jackalwere in disguise. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Fighting, Athletic, Opinionated. Flaws: Addict. Bonds: Adventurer. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
