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NPC Generator

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Advanced [show]


Silvo Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this man is typically in his Sailor uniform. His black hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Silvo will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Silvo hails from a village terrorized by illithids. In his 10th year, his parents were killed by a illithids raid, leaving Silvo alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silvo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of illithids.

Ideals: Extrovert, Fighting. Bonds: Job, Family, Enemies. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Silvo Goodearth, Male Halfling Monk 4
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Iolite (40 gp). Moss agate (12 gp).


Social Check DCs


Mamnen Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Ruler does. His purple hair, when down, is lengthy. His gold eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses divination through singing.

History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He became a Ruler soon after.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted, Fighting. Bonds: Job, Nature. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mamnen Fluke, Male Tiefling Commoner 8
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 18 (+4)15 (+2)
Skills Performance +5, Survival +7
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1400 gp. Emerald (1200 gp). Star ruby (1200 gp). Bloodstone (50 gp). Moonstone (50 gp). Aquamarine (600 gp).


Social Check DCs


Thamior Netyoive, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in tan turtlenecks beneath a grey coat with green slacks. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He left for the south, certain he would find work there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Mentor, Debt. Occupation: Apothecary

Voice: Slurs words

Attributes [hide]

Thamior Netyoive, Male Elf Bard 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 7000 cp.


Social Check DCs


Fallond Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fallond took refuge in the old dungeon and found the beat up halberd and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Persistence, Professionalism, Impeccable. Flaws: Insane. Bonds: Nature. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Fallond Aranore, Male Dwarf Barbarian 12
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 97 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +7, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +4

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. He keeps his yellow fur in a flapper bob. His yellow eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Athletic, Joker. Flaws: Fearful, Mundane. Bonds: Attractive. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Cloak In the Morning, Male Tabaxi Warrior 1
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Chrysoberyl (100 gp).


Social Check DCs

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