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NPC Generator

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Advanced [show]


Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a brown and green handkerchief worn on his left side. His white crest is matted, messy, and big. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Jeweler profession.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Azzakh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Azzakh. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Seeks redemption; and expand his business

Flaws: Ugly, Shy, Secretive. Bonds: Immigrant, Job, Criminal record. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Azzakh Bhenkumbyrznaax, Male Dragonborn Rogue 11
Medium (6'2") Dragonborn, Lawful Evil (CR 11)
Armor Class 12
Hit Points 50 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)17 (+3) 16 (+3)15 (+2)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 13
Languages Common, Gnoll, Gnome, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 1900 gp. Amethyst (110 gp). Jade (110 gp). Coral (110 gp). Alexandrite (1300 gp).


Social Check DCs


Balimaar Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a black coat with grey slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is still thick. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hasn't been sleeping well lately.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Balimaar Woodhouse, Male Half-Elf Barbarian 3
Medium (4'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Rhogar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His rusty crest is singed and shortened. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Bellfounder, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Rhogar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Poor, In love. Occupation: Healer

Voice: Whispers

Attributes [hide]

Rhogar Mohradyllion, Male Dragonborn Wizard 17
Medium (6'5") Dragonborn, Lawful Neutral (CR 17)
Armor Class 10
Hit Points 52 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills History +7, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444

Possessions: 1800 pp. Carved bone or ivory statuette (50 gp). Jeweled electrum ring (7000 gp). Fire opal pendant on a fine gold chain (1600 gp). An abacus with copper, silver and gold markers (140 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Golden circlet with four aquamarines (3000 gp). Gold and topaz bottle stopper cork (1500 gp). Gold dragon comb with red garnet eye (1500 gp). A roughly beaten golden orb (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled electrum ring (7000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Halimath Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. He sports a flattop hair cut. His eyes are hazel and beady.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: The child of a Baker, who enjoyed hunting, Halimath was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Halimath took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He was granted psionic powers by his dying brother.

Motivation: A strong sense of loyalty to Elven people; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Military, Nature. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Halimath Xiloscient, Male Elf Sorcerer 2
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Nature +3, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs


Odorr Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Adventurer does. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. He has styled his white hair well, parting it to the left. His eyes are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. When Odorr reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Adventurer.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Job, Military. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Odorr Branson, Male Half-Orc Bard 1
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Orc, Auran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: Deep green spinel (40 gp).


Social Check DCs

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