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Advanced [show]


Ghaliver Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). He has a long black beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: Ghaliver was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ghaliver Greenbottle, Male Halfling Fighter 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)18 (+4) 17 (+3)16 (+3)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Celestial, Ignan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 190 gp.


Social Check DCs


Tûgog Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His auburn hair is lengthy. He has a dull look in his brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.

History: He was raised in a mountains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has drifted from career to career and currently works as a Ploughman.

Motivation: He is content; and further expansion of business

Ideals: Athletic, Persistence. Flaws: Mundane. Bonds: Nature, Job. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Tûgog Tatum, Male Half-Orc Ranger 1
Medium (5'1") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp. 4 Antitoxin.


Social Check DCs


Trym Kensley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears a worn and beaten armor. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Flaws: Insane, Shy, Hedonist, Disease. Bonds: Criminal record. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Trym Kensley, Male Human Monk 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 18 (+4)12 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 800 gp. Sard (40 gp). Golden yellow topaz (400 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 11 years.

Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Attractive. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Dean Runghold, Male Half-Elf Warrior 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 14 (+2)8 (-1)
Skills Insight +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Qemuel Bright, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. He wears a small hat to hide his balding. This gold eyed easterner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Qemuel was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Detective like his mother before him.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult.

Ideals: Athletic, Passionate, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Qemuel Bright, Male Tiefling Rogue 1
Medium (6'9") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 9 (-1)16 (+3)
Skills Religion +5, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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