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Bhevek Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is muscular with a powerful set of arms. His hair is auburn and curly. His hazel eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: Bhevek lived on a farm with his father, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his sister; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Optimist, Persistence. Flaws: PTSD. Bonds: Family, Debt. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bhevek Warmwater, Male Halfling Wizard 2
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 11 (+0)17 (+3)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 350 gp. 1 Good lock.


Social Check DCs


Suhnae Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear blue tank tops with green pants. He wears a deerstalker hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Suhnae grew up listening to his father's many stories. Suhnae was born on a far northern island where he grew up under the tutelage of his father, an expert Junk Dealer. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Suhnae Mellerelel, Male Elf Fighter 9
Medium (5'0") Elf, True Neutral (CR 9)
Armor Class 13
Hit Points 53 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 18 (+4)11 (+0)
Skills Arcana +5, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Infernal, Aquan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 120000 cp.


Social Check DCs


Oskar Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats, and he perpetually has his nunchaku ready. His chestnut hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Shepherd in town.

History: He was born in the north, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oskar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and to protect his home

Ideals: Fighting, Persistence. Bonds: Job, Immigrant, Adventurer, Guardian. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Oskar Lutgehr, Male Dwarf Wizard 3
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)9 (-1) 12 (+1)10 (+0)
Skills Athletics +6, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. 1 Chain shirt.


Social Check DCs


Dalgal Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is thinning but still full. His eyes are likewise gray.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Dalgal Battlehammer, Male Dwarf Bard 3
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)9 (-1) 12 (+1)8 (-1)
Skills Athletics +4, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Rivaan Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long white crest is drawn into a two foot long braid. His eyes are a pleasant red.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Dragonborn Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After months of barely getting by, Rivaan managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Gifted. Bonds: Criminal record, Rich, Adventurer, Job. Occupation: Crown-heir

Voice: Relaxed voice

Attributes [hide]

Rivaan Esstyrlynn, Male Dragonborn Barbarian 2
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 17 (+3)11 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 13
Languages Common, Auran, Infernal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 4000 cp.


Social Check DCs

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