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Advanced [show]


Shedinn Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. He has done his best to style his copper crest to look like a famous performer. His red eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Shedinn will drive conversation. He uses divination through singing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Gifted, Fighting. Bonds: Religious, Job. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shedinn Turnuroth, Male Dragonborn Sorcerer 11
Medium (6'4") Dragonborn, Lawful Good (CR 11)
Armor Class 10
Hit Points 28 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Nature +6, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 1500 gp.


Social Check DCs


Bertram Atherton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his trident. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Disciplined, Fighting. Flaws: Insomniac. Bonds: Rich. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Atherton, Male Human Commoner 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 9 (-1)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Norman Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is singed and shortened. His brown eyes dart from person to person to random spaces in the air.

Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Artistic, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Norman Amakiir, Male Half-Elf Fighter 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Goblin, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp. Onyx (70 gp).


Social Check DCs


Burto Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. His silver hair is cut short. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with unlife at a very young age, Burto has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Halfling people.

Ideals: Fighting, Optimist. Flaws: Ugly, Racist, Disease. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Burto Stoutman, Male Halfling Aristocrat 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 4000 cp. Star rose quartz (20 gp). Amber (140 gp).


Social Check DCs


Three In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with deerstalker hat. His black fur is heavily combed to the right. He wears an eyepatch.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: Three was raised in a hard working conservative environment. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He has drifted from career to career and currently works as a Sculptor.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Sculptor

Voice: High pitched and raspy

Attributes [hide]

Three In Woods, Male Tabaxi Adept 7
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 7000 sp.


Social Check DCs

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