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NPC Generator

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Advanced [show]


Wymar Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large black tufts of hair around his ears. He has a dull look in his amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: He comes from a rich eastern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Wymar Heiser, Male Human Commoner 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)14 (+2) 18 (+4)15 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 14
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +5

Possessions: 20000 cp. Peridot (80 gp).


Social Check DCs


Ozyman Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a broad hat to cover his moderate length red hair. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born at the edge of vast island. His father was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC.

Ideals: Persistence. Flaws: Shy. Bonds: Has a crush, Adventurer, Nature. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Ozyman Elderberry, Male Halfling Cleric 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorin Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean brown cloak covering his clean studded leather. His hair is long and red with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable, Gifted. Flaws: Disease, Depressed. Bonds: Criminal record. Occupation: Mayor

Voice: American accent

Attributes [hide]

Thorin Lutgehr, Male Dwarf Wizard 10
Medium (4'0") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 54 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 210 pp. Old masterpiece painting (500 gp). Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Moon Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He wears his white fur down. His thin eyebrows rest above his beady green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Moon is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a necromancer, Moon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Justice. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Moon Moon, Male Tabaxi Bard 4
Medium (5'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. Red-brown spinel (70 gp). Red-brown spinel (70 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp).


Social Check DCs


Charles Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy white hair. He has a tattooed face.

Personality: Calm and collected, he is a well trained Mercenary. As long as the job gets done he does not care how it got done.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Retire the richest man in the east; and to be a bowyer again

Ideals: Entrepeneur, Professionalism. Flaws: Ugly. Bonds: Job, Military. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Charles Kendal, Male Human Warrior 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 70 gp. 1 Bullseye lantern.


Social Check DCs

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