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NPC Generator

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Advanced [show]


Gale Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Cook uniform. His fur is cut close to his head. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gale was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted from career to career and currently works as a Cook.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Job, Enemies, Poor, Adventurer. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Gale Peak, Male Tabaxi Ranger 1
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 18 (+4)15 (+2)
Skills Arcana +3, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 sp. 1 Banded mail.


Social Check DCs


Zedaar Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears white leather gloves, a white jacket, and tight pants, and sports empty pouches on his belt. His black crest is greasy and uncared for. He has red eyes and a white hat with a black feather.

Personality: He is irascible and easily irritated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Zedaar Pyraxtallinost, Male Dragonborn Rogue 9
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)17 (+3) 17 (+3)14 (+2)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Auran, Draconic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 40 pp. Black opal (1500 gp). Tourmaline (110 gp). Golden yellow topaz (300 gp). Lapis lazuli (15 gp). Smoky quartz (20 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ogbur Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his sai. His long brown hair reaches down to his waist. His green eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: He was born in the east. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Military, Immigrant. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Ogbur Barton, Male Half-Orc Ranger 10
Medium (5'2") Half-Orc, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)7 (-2) 15 (+2)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 90 pp. Red-brown spinel (80 gp). Hematite (5 gp). Rose (70 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp). Violet garnet (500 gp). Moonstone (70 gp). Smoky quartz (70 gp).


Social Check DCs


Gerald Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut short. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Justice. Bonds: Attractive, Slave, Poor. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Accord, Male Half-Elf Paladin 8
Medium (4'11") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 90 pp. Blue quartz (13 gp). Banded agate (13 gp). Citrine (30 gp). Freshwater pearl (13 gp). Amber (160 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ivellios Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He wears his black hair down. His gray eyes are passionate and lively.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Ideals: Extrovert, Fighting. Bonds: Nature, Job, Family. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Ivellios Harper, Male Half-Elf Warrior 5
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 4000 sp. Rose (60 gp). Moonstone (60 gp). Hematite (5 gp). Fire opal (500 gp).


Social Check DCs

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