Sweet Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear green pants and tee shirts. He has brown fur. His eyes are hazel.
Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sweet was born with his mother's beautiful face. Sweet liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Attractive, Nature. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 18)
Armor Class 12
Hit Points 39 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 |
Possessions: 1900 pp. Brass mug with jade inlays (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Solid gold idol (1100 gp). A necklace of small pink pearls (2000 gp). Solid gold idol (1100 gp). A roughly beaten golden orb (130 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Gold music box (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (1200 gp). Gold music box (4000 gp). A small bag of saffron. (70 gp). Jeweled gold crown (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Orsik Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown deerstalker hat and brown clothes. He wears his blonde hair up. His fierce violet eyes like to dwell on things.
Personality: Orsik is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Orsik was raised in a hard working conservative environment. His childhood dream was to be a Barber, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Depressed, Insane. Bonds: Job, Rich. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 20 (+5) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 290 gp. Pink pearl (140 gp). Hematite (4 gp).
Kelter Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes and a black hat with a green feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Cartwright business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He then took over the family business and is one of the better Cartwright for hire.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 16 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 6000 sp. Alexandrite (700 gp). Moonstone (20 gp). Freshwater pearl (7 gp).
Lone Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man tends to wear a blue poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. His long yellow fur is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Lone enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 4 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He uses money and sex appeal to get what he needs; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy, Hedonist. Bonds: Poor, Immigrant, Attractive. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 30000 sp. Deep blue spinel (1100 gp). Moonstone (50 gp). Chrysoprase (50 gp). Malachite (9 gp).
Lewis Northcott, Male Human [Permalink]
Personal [hide]
Description: A 5'10" western man, he wears a custom-built plate barding that's adorned with red lining and desert motifs. His auburn hair and beard is wavy and long. His thin eyebrows rest above his beady violet eyes.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Enemies. Occupation: Performer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Abyssal, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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