Ralf Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a black and grey handkerchief worn on his right side. His hair is greying and his face has many wrinkles. His ears are large.
Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small mountains village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ralf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: To find somewhere to settle down; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Mundane. Bonds: Enemies, Nature. Occupation: Courier
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 7)
Armor Class 9
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp.
Caeldrim Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His white hair, when down, is lengthy. His eyes are amber and beady.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Caeldrim studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted arcane powers by his dying brother.
Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 700 gp. Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.
Clerebold Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered sickle and tarnished sword as well. He keeps his chestnut hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: He was born in the south. Clerebold was born on a far southern plains where he grew up under the tutelage of his father, an expert Map Maker. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He seems to be bored by most things; and he loathes his own lifestyle
Ideals: Fighting, Persistence. Flaws: Shy, Depressed. Bonds: Immigrant. Occupation: Map Maker
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp).
Solomon Kent, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears baggy black pantaloons and a white scarf. His blonde hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Spice Merchant, who enjoyed hunting, Solomon was taken on many hunting expeditions. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Further expansion of business; and he loathes his own lifestyle
Ideals: Artistic, Justice. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 68 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp.
Suhnae Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a large red jacket, and a wedding ring on his right hand. His hair is long and chestnut with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. His green eyes lackadaisically let the world flow into them.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses divination through singing.
History: Suhnae was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly. Bonds: In love, Poor, Adventurer, Enemies. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 13000 cp. Golden pearl (90 gp). Moss agate (7 gp). Chalcedony (70 gp). 1 Breastplate. 1 Banded mail.
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