Aramil Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He wears a blue armored body suit, with a simple pastel line shooting up and back down, and his gloved hand is found clutching a sword. His chestnut hair is kept up in a ponytail inside a small hat. His eyes are gray and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Doctor in town.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Joker, Gifted. Bonds: Job, Immigrant. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 95 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1400 gp). Silver chalice with lapis lazuli gems (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is cut close to his head. His silver unseeing eyes seem to look past you.
Personality: This man loves painting and to teach people painting more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Ruler father left him crippled. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark; and he is greedy
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Tourmaline (120 gp). Blue sapphire (1600 gp). Deep green spinel (120 gp). Fire opal (1600 gp).
Mantus Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is smooth and relatively long. His eyes are black and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Bricklayer profession.
History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mantus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mantus. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Professionalism. Bonds: Job, Mentor, Criminal record. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 60 pp. Alexandrite (900 gp). Blue quartz (15 gp).
Akmen Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'5" western man, he wears tattered old clothes. He keeps his silver hair in a pixie cut. He is baby faced.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Akmen was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father.
Flaws: Ugly, Racist. Bonds: Adventurer, Family, Nature. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 17)
Armor Class 10
Hit Points 156 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal, Ignan, Gnome
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 4000 gp. Sard (60 gp). Golden pearl (40 gp). Eye agate (14 gp). Red spinel (40 gp). Violet garnet (1000 gp). Tiger eye turquoise (14 gp). Freshwater pearl (14 gp). Tiger eye turquoise (14 gp). White opal (400 gp). Emerald (400 gp). Eye agate (14 gp). Carnelian (60 gp). Hematite (14 gp). Hematite (14 gp). Eye agate (14 gp). Tourmaline (40 gp). Star rose quartz (60 gp). Fiery yellow corundum (400 gp). Eye agate (14 gp). Peridot (60 gp). Chalcedony (60 gp). Rock crystal (60 gp). Black pearl (1000 gp). Tiger eye turquoise (14 gp). Black pearl (1000 gp). Black pearl (1000 gp). Jasper (60 gp). Red spinel (40 gp). Jade (40 gp). Star rose quartz (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Varis Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is long and unkept. He has gleaming, smiling amber eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.
History: Born to a Fletcher, his father struggled to pay the bills. Varis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Aquan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!