Dain Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this western man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His eyes are blue and catlike.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.
History: Dain hails from a village terrorized by orcs. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He is greedy; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Athletic, Professionalism. Flaws: Mundane. Bonds: Enemies, Rich. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate.
Fragrant Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. His fur is greying and his face has many wrinkles. His green eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is frequently practicing swordplay.
History: The child of southern immigrants he idolized his father. Through the years after Fragrant was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Fragrant's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Sage for hire.
Motivation: To be a Scribe again; and further expansion of business
Flaws: Antagonistic. Bonds: Attractive, Job, Military, Immigrant. Occupation: Sage
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Crampernap Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear black clothing when he does not wear armor. His hair is brown and curly. His gray eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Optimist, Gifted. Flaws: Secretive, Mundane. Bonds: Poor, Mentor. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 50 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Giant, Abyssal, Aquan
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp.
Gennal Liadon, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He is dressed in a clean black cloak covering his clean studded leather. He has no hair. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Gennal isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He has a small toy that he constantly fidgets with.
History: Born in the south to a Tanner, Gennal learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Auran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 5000 sp.
Dean Cornish, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tight fitting blue shirt and pants. He has a long brown beard with little hanging trinkets. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Map Maker. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Justice. Bonds: Adventurer, Religious, Job. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
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