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NPC Generator

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Advanced [show]


Ernest Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His tied-back hair is red. His eyes, though not visible through his cowl, are blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.

History: Ernest hails from a village terrorized by illithids. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants to meet his childhood hero; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Enemies, Nature. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Xistsrith, Male Half-Elf Monk 6
Medium (5'10") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 14 (+2)8 (-1)
Skills History +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Draconic, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Dare, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting yellow shirt and pants. His dark red hair is braided into rings. His gold eyes peer out from beneath his Stetson yellow hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Andram took refuge in the old dungeon and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom.

Ideals: Athletic. Flaws: Shy, Fearful, Mundane. Bonds: Nature. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Andram Dare, Male Tiefling Monk 5
Medium (6'2") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 17 (+3)16 (+3)
Skills Intimidation +6, Survival +6
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Large well-done wool tapestry (300 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Knight does. He wears a top hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Job, Rich. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Three Of Shadows, Male Tabaxi Fighter 9
Medium (5'6") Tabaxi, True Neutral (CR 9)
Armor Class 10
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Insight +3, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gardain Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears many layers of old clothing at all times, and his gloved hand is found clutching a hammer. His black hair is still thick. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gardain was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Gardain Glanhig, Male Dwarf Barbarian 3
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Arnold Barney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear violet tank tops with tan pants. His brown hair, when down, is lengthy. He wears a mask on his face.

Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Ploughman in town.

History: Born to a Dilettante, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arnold took refuge in the large cave and found the beat up spear and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He would like to get married and retire; and sabotage a competitor

Flaws: Antagonistic. Bonds: Poor, Job, Nature, Has a crush. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Arnold Barney, Male Human Paladin 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)13 (+1) 18 (+4)16 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40 gp.


Social Check DCs

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