Norkruuth Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a blue armored body suit, with a simple tan line shooting up and back down. His blue crest is thinning but still full. His fierce red eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments
History: He got into the Ploughman business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and to be a bricklayer again
Ideals: Philantrophist, Gifted. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 13)
Armor Class 9
Hit Points 124 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Celestial
Attacks Melee +8 / 4d4+4, Ranged +3 / 4d4-1, Grapple +4
Possessions: 100 pp. Star rose quartz (40 gp). Chalcedony (40 gp). Jade (50 gp). Red garnet (50 gp). Jasper (40 gp). Freshwater pearl (8 gp). Jasper (40 gp). Banded agate (8 gp). Emerald (1500 gp). Zircon (40 gp). Moss agate (8 gp). Blue quartz (8 gp).
Ozyman Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy brown suit. His silver hair is braided into rings. His brown eyes are slightly larger than normal.
Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to get laid; and to unite with his sister
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Has a crush, Mentor, Family. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 76 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +5
Possessions: 3200 gp. Black pearl (1400 gp). Hematite (10 gp).
Gennal Ariessus, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown clothing when he does not wear armor. He keeps his blonde hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born in the north, but his parents moved at a very young age to the south. When Gennal reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Someone believes him a fraud; and he has passion for adventuring and risk
Flaws: Antagonistic, Secretive. Bonds: Immigrant, Enemies, Military, Adventurer. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Robert Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a grey low-cut shirt, and a top hat upon his head. He is bristling with hidden weapons, mostly longswords and nunchakus. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.
History: Born in the east his family was never financially stable. Robert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Robert decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to end his boredom
Ideals: Justice. Flaws: Mundane. Bonds: Criminal record, Poor. Occupation: Courier
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Common Melee.
Aramil Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely black suit with brown socks and a vest with buckled shoes. His hair is long and white with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His violet eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Aramil will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Athletic, Extrovert. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Seamstress
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Auran, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!