Silent Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man prefers to wear black pants and tee shirts. His clothes are grease stained in places. He wears a colorful flower in his cinnamon fur. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a brothel owner, Silent was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp. 3 Alchemist’s fire.
Sun Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is cut close to his head. His yellow eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Sun isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it
Ideals: Impeccable, Artistic. Flaws: PTSD. Bonds: Rich, Attractive. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 25000 sp. Sardonyx (50 gp). 1 Masterwork Common Ranged Weapon.
Sammal Blame, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. He is muscular with a powerful set of arms. His hair is chestnut and curly. He is baby faced.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Dilettante, who enjoyed hunting, Sammal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sammal took refuge in the large cave and found the beat up bow and armor he uses now. He then took over the family business and is one of the better Shipwright for hire.
Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg
Ideals: Optimist. Bonds: Attractive, Nature, Job, Family. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 58 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 2000 gp. 1 Minor magic item.
Kyle Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. With a patchy auburn beard and wild auburn hair. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Kyle hails from a village terrorized by brigands. While studying, he fell in love. They married and had a daughter. Days after completing his studies, news broke out that his hometown was attacked by brigands. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Regain custody of his daughter; and he wants revenge against brigands
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Enemies, In love, Family. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp.
Nelkin Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish black hair is in a traditional bowl cut. His eyes are a pleasant blue.
Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His father raised him in a mountain cabin. A gifted student he started as a Hunter, but he got bored and became a Mayor. He struck the Mayor job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 6000 sp.
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