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NPC Generator

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Advanced [show]


Mordai Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy dark red hair. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his mother. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Mordai and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Military. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Mordai Mystery, Male Tiefling Ranger 7
Medium (6'5") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Obsidian (9 gp). Amethyst (90 gp). Blue quartz (9 gp). Freshwater pearl (9 gp).


Social Check DCs


Seven Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. He sports a flattop fur cut. His eyes, though not visible through his cowl, are yellow.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised in a desert tribe. Seven was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Seven decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Addict. Bonds: Family, Nature, Criminal record. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Seven Shoe, Male Tabaxi Commoner 12
Medium (5'11") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 32 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 4000 gp. Large well-done wool tapestry (600 gp).


Social Check DCs


Manfred Wesley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is heavily combed to the right. This brown eyed southerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: Many gnolls want him driven away; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Nature, Immigrant. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Manfred Wesley, Male Human Warlock 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)15 (+2) 12 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: Just what you see.


Social Check DCs


Alvyn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt, and carries shortspears. His white hair, when down, is lengthy. His violet eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Nature, Attractive. Occupation: Tanner

Voice: German accent

Attributes [hide]

Alvyn Tarkelby, Male Gnome Monk 6
Small (3'7") Gnome, Neutral Evil (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)18 (+4) 11 (+0)11 (+0)
Skills Intimidation +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Sylvan, Aquan, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimble Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: Gimble wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Fighting, Athletic, Disciplined. Flaws: Impulsive. Bonds: Nature. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Gimble Ningel, Male Gnome Cleric 9
Small (3'7") Gnome, Lawful Good (CR 9)
Armor Class 13
Hit Points 84 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)10 (+0) 14 (+2)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 100 pp. Amethyst (150 gp). Peridot (20 gp). Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp).


Social Check DCs

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