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NPC Generator

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Advanced [show]


Oskar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large blonde tufts of hair around his ears. He has a dull look in his brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Retire the richest man in the north; and to share knowledge with the world

Ideals: Joker, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Oskar Foamtankard, Male Dwarf Druid 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 115 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 20 (+5)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +5, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 28000 sp. Amber (100 gp).


Social Check DCs


Mehen Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a hand crossbow. His crest is white and curly. His half smiles and red eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mehen is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. Mehen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Mehen Tiammanthyllish, Male Dragonborn Rogue 5
Medium (6'2") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)16 (+3) 15 (+2)17 (+3)
Skills Nature +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Halfling, Giant
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 100 gp. Red-brown spinel (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thradal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He dresses like a well dressed Fisher does, marred by sweets. His hair is always cut to a buzz. He has brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a island tribe. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He inherited the family business which he has now maintained for 5 years.

Motivation: He has money and likes to spend it.

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Thradal Daerdahk, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 380 gp. Golden yellow topaz (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


Serpent In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, typically a more casual-formal manner. His fur is orange and curly. His amber eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and his religion dominates his actions

Flaws: Disease. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Serpent In Woods, Male Tabaxi Paladin 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 10 (+0)19 (+4)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 3000 cp.


Social Check DCs


Naill Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man tends to wear a large blue jacket. His clothes are grease stained in places. He has moderate length auburn hair. His fierce hazel eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. He left for the south, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Poor, Immigrant, Adventurer, Religious, Enemies. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Naill Qualanthri, Male Half-Elf Barbarian 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 56 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Moonstone (20 gp). 1 Minor magic item.


Social Check DCs

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