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Advanced [show]


Bucklal Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears a pastel coat over a grey low-cut shirt, and a small hat upon his head. His long golden hair reaches down to his waist. His eyes are likewise violet. His teeth are white and perfect.

Personality: He acts crazy and hedonistic. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Family, Immigrant. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Bucklal Stoutman, Male Halfling Rogue 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)21 (+5) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Religion +5, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Halfling, Terran, Celestial
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5

Possessions: 10 pp. Brown-green garnet (40 gp).


Social Check DCs


Arnold Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep violet leather and dull blue iron scale mail. He has a small bristly mustache and wavy black hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 6 years.

Motivation: To get a good night's sleep; and he has passion for adventuring and risk

Flaws: Sensitive, Insomniac. Bonds: Adventurer, Rich, Job. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Arnold Copeland, Male Human Fighter 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills History +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. Sardonyx (50 gp).


Social Check DCs


Khrosh Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports brown clothing, slightly heavier than average wear. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Armorer, his father struggled to pay the bills. His first spouse was a Armorer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted druidic powers by his dying brother.

Motivation: To protect his home; and wants to raise his children well

Ideals: Gifted. Bonds: Enemies, Poor, Family, Guardian. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Khrosh Royal, Male Half-Orc Ranger 6
Medium (6'0") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d6+5, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 40000 cp. Alexandrite (1500 gp). Violet garnet (1500 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nadarr Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red crest. He is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He has a hunchback. His crest is cut close to his head. He wears a mask on his face.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Nadarr was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Mayor like his father before him.

Motivation: Money/treasure; and dragonborn compassion

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Job, Family, Rich. Occupation: Mayor

Voice: German accent

Attributes [hide]

Nadarr Vangdondalor, Male Dragonborn Expert 10
Medium (6'3") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 30 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Intimidation +5
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1800 gp.


Social Check DCs


Mozikth Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His green crest is still thick. His eyes are gold.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Mozikth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Joker, Gifted. Bonds: Adventurer, Rich. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Mozikth Yarjerit, Male Dragonborn Monk 1
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 120 gp. Red spinel (90 gp).


Social Check DCs

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