Sweet Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His small hat is riddled with cuts and holes. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sweet hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away.
Ideals: Entrepeneur, Joker. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 15)
Armor Class 14
Hit Points 105 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
Possessions: 5000 gp. Peridot (60 gp). Jasper (60 gp). Blue quartz (13 gp). Jet (80 gp). Sardonyx (60 gp). Blue-white diamond (8000 gp). Peridot (60 gp). Fiery yellow corundum (600 gp). Chrysoberyl (80 gp). Blue quartz (13 gp). Jet (80 gp). Aquamarine (400 gp). Rhodochrosite (13 gp). 1 Medium magic item.
Gilbert Middleton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He has a moderate pudge and is not very fit. His hair is short and auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gilbert was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now mingles about in high society.
Motivation: He has decided he is irredeemable.
Bonds: Attractive, Job, Criminal record, Rich. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Pûgrish Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. He carries with him a set of longbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pûgrish took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has worked as a Knight like his mother before him.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Rich, Nature, Job. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 700 sp. 1 Masterwork Common Melee.
Delebean Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this man wears silk and lounges about seductively. His hair is blonde and curly. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Delebean was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Through the years after Delebean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Delebean's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Manfred Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'0". He wears a fine chain shirt which he covers with red colored cloaks and clothing, and his gloved hand is found clutching a quarterstaff. His brown hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the east to a Carpenter, Manfred learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels threatened by others; and wants to open a new tavern
Flaws: Insomniac, Mundane, Fearful. Bonds: Slave, Job. Occupation: Carpenter
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 270 gp. 1 Half-Plate.
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