Hupe TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple blue robe with brown stripes complete with hood. His skin is fair and his fingers are delicate and long. His small hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also hits on women, regardless of circumstances.
History: Hupe hails from a village terrorized by goblins. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Many goblins want him driven away; and wants his loneliness to end
Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Has a crush, Enemies. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 96 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Auran
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Fiery yellow corundum (500 gp). Hematite (10 gp). Star rose quartz (30 gp). Aquamarine (700 gp). Rhodochrosite (10 gp). Freshwater pearl (10 gp). Zircon (30 gp). Jasper (30 gp). Deep green spinel (60 gp). Emerald (500 gp). 1 Medium magic item.
Charles Watson, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He has the majority of his body covered in plate, and his gloved hand is found clutching a kukri. He has moderate length chestnut hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a logical person and will generally grow upset if things defy logic and science.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Sage, but he got bored and became a Miller. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and to be a sage again
Ideals: Logical. Bonds: Attractive, Immigrant, Job. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Aquan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Nalral Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. He keeps his brown hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also is a firm believer in the manly ideal.
History: He was born in the south, but his parents moved at a very young age to the west. He was taken as a slave by a traveling circus and forced to perform He left for the south, certain he would find work there.
Motivation: To prove his worth to the world.
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Immigrant, Slave. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. 1 Silk rope.
Aldous Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fancy black suit. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the south to a Shoemaker, Aldous learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: He has a crush on the local Architect; and further expansion of business
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job, Has a crush. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 69 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1100 gp. Moss agate (8 gp). Silver pearl (70 gp). Lapis lazuli (8 gp).
Alston Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is red, silky, and of moderate length. His eyes are a pleasant gray.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He would rather hide behind his crafts than deal with other people.
History: Alston hails from a village terrorized by drow. In his 13th year, his parents were killed by a drow raid, leaving Alston alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alston fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against drow; and someone believes him a fraud
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Locksmith
Voice: Italian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1400 sp.
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