Kite Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'4". He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his falchion, and his gloved hand is found clutching a falchion. His fur is beige and very short. He has blue eyes and a black hat with a brown feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a necromancer, Kite was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Depressed. Bonds: Adventurer, Mentor, In love. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
Possessions: 5000 sp. Fire opal pendant on a fine gold chain (1600 gp). A roughly beaten golden orb (60 gp). Carved bone or ivory statuette (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Southey, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a white low-cut shirt, and a top hat upon his head. He carries a battered rapier and tarnished bow as well. His white hair is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He comes from a rich northern family. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting, Joker, Gifted. Flaws: Hedonist. Bonds: Rich. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp. Lapis lazuli (11 gp). 1 Masterwork Common Ranged Weapon.
Gerard Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he typically wears grey cloth garments or leather armor. His tied-back hair is blonde. His gray eyes are passionate and lively.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with his sister; and he is wracked by social anxiety
Ideals: Impeccable, Justice. Flaws: Fearful. Bonds: Family, Rich. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 7000 cp. 1 Breastplate.
Oren Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear ponchos typically of a light green in addition to tight pants. His blonde hair is still thick. His eyes are a pleasant green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He has set out to sabotage the competition.
Motivation: To settle down with his crush; and he has a crush on the local healer
Flaws: Antagonistic, Impulsive. Bonds: Mentor, Job, Has a crush. Occupation: Stylist
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Elaim Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He sports green clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. He has a dull look in his amber eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His job bores him to no end. He has decided to make it more interesting.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Elaim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Sensitive. Bonds: Immigrant, Adventurer, Criminal record, Military. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 51 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
