Nicor Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, green cloak. Beneath his clothing is a huge mess of scar tissue. He has moderate length red hair. His face is covered beneath a completely black helmet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the east, but his parents moved at a very young age to the south. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Impeccable, Justice. Bonds: Slave, Immigrant, Rich. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 13)
Armor Class 11
Hit Points 100 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +5
Possessions: 1000 gp. Blue sapphire (500 gp). Jade (70 gp). Jade (70 gp). Eye agate (6 gp). Eye agate (6 gp). Rhodochrosite (6 gp). Rich purple corundum (500 gp). Red garnet (70 gp). Onyx (30 gp). Chrysoprase (30 gp). 1 Medium magic item.
Frug Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright brown hair and a scraggly beard. His fierce brown eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Frug studied abroad. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: He seems to be bored by most things.
Ideals: Philantrophist, Joker, Gifted. Bonds: Attractive. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: Jade (60 gp). Lapis lazuli (8 gp). Violet garnet (900 gp). Alexandrite (900 gp). 1 Minor magic item.
William Halsey, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears black leather gloves, a black jacket, and tight pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying brother.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Poor, Religious. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 8000 sp. Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghesh Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a white shirt with thin yellow vertical stripes and green pants, he is not a threatening figure. His copper crest is greasy and uncared for. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Ghesh hails from a village terrorized by dire rats. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ghesh took refuge in the ruined castle and found the beat up shield and armor he uses now. After a long history of fighting, Ghesh and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Shy. Bonds: Enemies, Nature. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 46000 sp. 1 Minor magic item.
Orsik Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears just a green suit. His feathered hat is riddled with cuts and holes. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Seamstress in town.
History: Gifted from a young age, Orsik studied abroad. After coming to the age of reason, Orsik took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Seamstress job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Athletic, Gifted. Flaws: Ugly, Emotional. Bonds: Job. Occupation: Seamstress
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 88 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +5
Possessions: 200 pp. Sard (60 gp). Red-brown spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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