Namfoodle Turen, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'7" and does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair and beard is wavy and long. His blue eyes peer out from beneath his feathered blue hat.
Personality: Namfoodle wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Ploughman, who enjoyed hunting, Namfoodle was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted arcane powers by his dying brother.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Disciplined, Impeccable, Gifted. Bonds: Nature, Has a crush. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 48000 sp.
Arnold Southey, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Persistence, Gifted, Fighting. Flaws: Ugly. Bonds: Rich, Family. Occupation: Cook
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp.
Ahvain Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His white hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.
History: The child of western immigrants he idolized his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Rich, Adventurer. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Draconic, Gnome
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Direcris Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a greatsword on his belt. He is bristling with hidden weapons, mostly greatswords and longbows. His gold crest is greasy and uncared for. He has red eyes.
Personality: He is irascible and easily irritated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Direcris was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Direcris decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 290 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is cut jaggedly and amateurishly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He is afraid of women and trembles around them
History: Reynard hails from a village terrorized by gnolls. In his 18th year, his parents were killed by a gnolls raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Reynard and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Shy. Bonds: Attractive, Enemies. Occupation: Slave Trader
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp.
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