Gerbo Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'2" and wears a red collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His left leg appears badly burned and disfigured. His feathered hat is riddled with cuts and holes. His green eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.
History: He was raised in a mountains tribe. His father took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for him
Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Nature. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 8000 sp.
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white fur is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He left for the north, certain he would find work there.
Motivation: Marry his brother to traveling adventurers; and revenge
Ideals: Joker. Flaws: Ugly, Insomniac, Shy. Bonds: Immigrant, Poor. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 72 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: Onyx (70 gp). Tiger eye turquoise (12 gp). Deep blue spinel (1600 gp). Chrysoprase (70 gp). Sard (70 gp). Blue quartz (12 gp).
Boddynock Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tan costume with the symbols of the four houses of cards on his torso. His hair is always cut to a buzz. His blue eyes peer out from beneath his feathered tan hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with dancing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He became a Unemployed soon after.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Selfish, Antagonistic. Bonds: Job, Family. Occupation: Unemployed
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Red spinel (110 gp).
Pelt Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his cinnamon fur in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He receives visions of the future at random moments
History: His mother raised him in a mountain cabin. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Fighting, Justice, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 700 gp. Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (2700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item.
Skoth Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is kept up in a ponytail inside a deerstalker hat. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Farmer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Celestial, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 90 pp. Banded agate (15 gp). Jade (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!