Trey Stanley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Stableman. He wears his blonde hair down. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.
History: Born in the south to a Stableman, Trey learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
Gimûb Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple violet robe with tan stripes complete with hood. He has a slight overbite and is overall scrawny. His auburn hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Gimûb does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: He feels kind of lost in life.
Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Slave Trader
Voice: Whispers
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 15)
Armor Class 11
Hit Points 74 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 400 pp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Jeweled anklet (4000 gp). Silver comb with moonstones (100 gp). Silver ewer (50 gp). Gold dragon comb with red garnet eye (300 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Finely wrought small gold bracelet (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Silver chalice with lapis lazuli gems (80 gp). Jeweled electrum ring (8000 gp). A necklace of small pink pearls (4000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp).
Aura Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a broad hat to cover his moderate length beige fur. He wears round tiny glasses practically rammed into his face.
Personality: He acts crazy and hedonistic. He plays an instrument quite well.
History: Aura lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He desires power and/or immortality; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Hedonist, Depressed. Bonds: Family, Adventurer. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 700 gp. 1 Minor magic item.
Charles Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man wears skinny pants and wears a grey and blue robe with the hood down. His head has been shaved. His amber eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.
History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Religious, Adventurer. Occupation: Map Maker
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 2000 sp.
Kelter Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown top hat and brown clothes. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Kelter studied abroad. After coming to the age of reason, Kelter took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has a rivalry with the Church that dominates his actions; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Religious, Guardian. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. Peridot (20 gp). Rock crystal (20 gp). Moonstone (20 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!