Veit Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky grey painted plate armor. He has a small bristly mustache and wavy silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the east, certain he would find work there.
Motivation: To get a good night's sleep; and he is terrified, and will act out of fear
Flaws: Insomniac, Fearful, Disease, Insane. Bonds: Immigrant. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Rael Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a grey vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his brown hair up. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Slave. Occupation: Gardener
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Rock crystal (70 gp). 1 Masterwork Common Melee.
Arjhan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. He has no crest. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the north. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has achieved small success as a Herbalist.
Motivation: He would like to get married and retire; and to settle down with his crush
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Immigrant, Job, Has a crush. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 43 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 19 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Celestial, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 120 pp.
Pelt Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of luck around his neck, and a axe on his belt. His lavender fur is smooth and relatively long. His green eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 67 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
Possessions: 400 pp. Malachite (16 gp). Blue quartz (16 gp). Hematite (16 gp). Fiery yellow corundum (1600 gp). Deep green spinel (150 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). Banded agate (16 gp). Eye agate (16 gp). Jade (150 gp). Smoky quartz (40 gp). Aquamarine (200 gp). Blue sapphire (1600 gp). Deep green spinel (150 gp). Sardonyx (40 gp). Bloodstone (40 gp). Amethyst (150 gp). Star rose quartz (40 gp). Golden pearl (150 gp). Lapis lazuli (16 gp). Pink pearl (150 gp). Red spinel (150 gp). Onyx (40 gp). Silver pearl (150 gp). Star rose quartz (40 gp).
Ohr Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears red painted combat armor at almost all times. His left hand appears badly burned and disfigured. His red hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Opinionated. Flaws: Secretive. Bonds: Religious. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 65 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 19 (+4) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
