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Advanced [show]


Oblar Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is renowned for his bright tan suits and hats. His hair is greying and his face has many wrinkles. He has gleaming, smiling gray eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Family, Religious. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Oblar Littlefoot, Male Halfling Rogue 4
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Orc, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 47000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kelter Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His silver hair is lengthy. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a great chef.

History: The child of a Architect, who enjoyed hunting, Kelter was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted arcane powers by his dying brother.

Motivation: He feels kind of lost in life; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Nature, Criminal record. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Kelter Sunmeadow, Male Halfling Rogue 4
Small (3'4") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 11 (+0)19 (+4)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Golden yellow topaz (1000 gp). Rhodochrosite (13 gp). Sardonyx (20 gp). Deep blue spinel (1000 gp).


Social Check DCs


Joser High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his sickle. He is physically well-built. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Joser High-hill, Male Halfling Warrior 14
Small (3'2") Halfling, Lawful Evil (CR 14)
Armor Class 15
Hit Points 106 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4

Possessions: 2000 gp. Deep green spinel (130 gp). Aquamarine (600 gp). Sardonyx (80 gp). Rhodochrosite (15 gp). Iolite (80 gp). Amethyst (130 gp). Citrine (80 gp). Black pearl (600 gp). Malachite (15 gp). Freshwater pearl (15 gp). 1 Minor magic item.


Social Check DCs


Merihim Joy, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Interpreter. His hair is cut close to his head. His red eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He also has developed a complete distrust of the Stylist profession.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions

Bonds: Job, Rich, Mentor, Religious. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Merihim Joy, Male Tiefling Ranger 8
Medium (5'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1300 gp. Zircon (30 gp). Black opal (1600 gp). Silver pearl (140 gp). Blue sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ildrex Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears violet painted combat armor at almost all times. His gold crest is singed and shortened. His gold unseeing eyes seem to look past you.

Personality: Ildrex wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.

History: Gifted from a young age, Ildrex studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: To be a Actor again; and to share knowledge with the world

Ideals: Disciplined, Gifted. Flaws: Ugly, Disease. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Ildrex Daardendrian, Male Dragonborn Commoner 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 65 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 10 (+0)17 (+3)
Skills Deception +6, Stealth +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1300 gp. Hematite (10 gp). Aquamarine (300 gp). Banded agate (10 gp). Violet garnet (300 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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