Three Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His yellow fur is heavily combed to the left. His eyes are green and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.
History: Three was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and money/treasure
Ideals: Optimist, Gifted. Flaws: PTSD. Bonds: Family, Rich. Occupation: Bather
Voice: Old thin voice
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 700 gp. 1 Banded mail.
Paymon Faith, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his grey boots flare out at the collars. His long purple hair is drawn into a two foot long braid. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: Paymon lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Family, Criminal record. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1500 sp.
Thradal Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He prefers to wear flannel. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he has money and likes to spend it
Flaws: Insane, Disease, Insomniac. Bonds: Job, Rich. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: Gold and topaz bottle stopper cork (500 gp).
Bilbron Nackle, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He keeps his black hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Bilbron was born on a far southern forest where he grew up under the tutelage of his father, an expert Painter. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Hedonist. Bonds: Immigrant, Religious, Enemies. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Ernest Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His brown hair is knotted and matted. His eyes are a pleasant blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.
History: Ernest was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Logical, Impeccable. Bonds: Family, Job. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 4000 gp. Violet garnet (800 gp). Blue sapphire (1400 gp). Lapis lazuli (11 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.
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