Darrow Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His hair is cut close to his head. His eyes are violet.
Personality: Aggressive, abrasive, and angry, Darrow embodies much of what other species detest in the Halflings. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.
History: He was born at the edge of vast mountains. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Darrow and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Slave. Occupation: Beggar
Voice: Old Prospector
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 106 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 900 pp. Moss agate (7 gp). Obsidian (7 gp). Rock crystal (80 gp). Silver pearl (120 gp). Rock crystal (80 gp). Blue diamond (6000 gp). Amethyst (120 gp). Amethyst (120 gp). Obsidian (7 gp). Bloodstone (80 gp). Golden pearl (120 gp). Rose (80 gp). Black pearl (600 gp). Rhodochrosite (7 gp). Blue quartz (7 gp). White pearl (120 gp).
Warryn Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His chestnut hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are blue.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Emotional. Bonds: Job, Religious, Mentor. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 11)
Armor Class 15
Hit Points 36 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Orc
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 50 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Golden circlet with four aquamarines (6000 gp). Brass mug with jade inlays (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.
Burgell Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his brown hair in a pixie cut. His eyes are violet and beady.
Personality: Calm and collected, he is a well trained Marshal. He is afraid of women and trembles around them
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 600 gp. 1 Masterwork Common Melee.
Crampernap Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish silver hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: Rich. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 7000 cp. 1 Holy water. 3 Tanglefoot bags. 4 Smokesticks.
Arannis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'9". He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is singed and shortened. His green eyes are passionate and lively.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
